/*
  Unexpected Item: the one thing this game does differently on the page.
  The till's face is the comedian, its screen says what it wants, and the
  scale says OK or Wait, so in-game stamps land under the belt, clear of all
  three. The game sets --ui-callouts to just under the belt for each screen
  shape. Everything else is the kit's (games/kit/kit.css).
*/
body[data-game="unexpected-item"] .kit-callouts { inset: var(--ui-callouts, 76%) 0 auto; }
